EnglishHub

EnglishHub

AI TOEFL Studio

Writing Practice

Latihan writing

Kerjakan esai dengan timer, pantau target kata, lalu kirim untuk feedback AI.

Integrated20 menit / 150+ kata

Soal TOEFL Writing

Baca prompt dan konteks sebelum mulai.

Baca konteks integrated
Reading: Gamification — applying game design elements like points, badges, and leaderboards to non-game contexts — has been shown to dramatically improve student motivation and learning outcomes. Research indicates that gamified classrooms see up to 40% higher engagement rates, with students voluntarily spending more time on course material. Proponents argue that gamification taps into intrinsic motivation and makes learning inherently rewarding. Lecture (summary): The professor argues the reading overstates gamification's benefits. The 40% engagement increase was measured by time-on-task, not actual learning — students were clicking to earn badges, not processing content deeply. Long-term studies show the motivational boost disappears within 8-10 weeks as the novelty wears off. Most critically, gamification was found to reduce intrinsic motivation over time: students began performing only when rewards were offered, undermining the very self-motivation the reading claims it builds.

Summarize the points made in the lecture and explain how they challenge the claims in the reading passage.

Setelah mulai, timer berjalan. Tulis minimal 150 kata dalam 20 menit.